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	<title>Montreal Houdini User Group</title>
	<link>http://www.trinix.ca/mhug</link>
	<description>Help the Montreal Houdini Community</description>
	<pubDate>Mon, 09 Mar 2009 16:24:31 +0000</pubDate>
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		<title>Thursday September 18 2008 at 7 pm</title>
		<link>http://www.trinix.ca/mhug/?p=19</link>
		<comments>http://www.trinix.ca/mhug/?p=19#comments</comments>
		<pubDate>Wed, 10 Sep 2008 02:44:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=19</guid>
		<description><![CDATA[This is going to be a presentation on shattering objects from a texture, a bit like Blast Code does. I will also show how to drive the shattered pieces with particles instead of a rigid body simulation.
Go on the Location section to get the direction of the place.
Welcome!
François
]]></description>
			<content:encoded><![CDATA[<p>This is going to be a presentation on shattering objects from a texture, a bit like Blast Code does. I will also show how to drive the shattered pieces with particles instead of a rigid body simulation.</p>
<p>Go on the <a href="http://www.trinix.ca/mhug//?page_id=7">Location</a> section to get the direction of the place.</p>
<p>Welcome!</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=19</wfw:commentRss>
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		<title>Wednesday February 27 2008 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=17</link>
		<comments>http://www.trinix.ca/mhug/?p=17#comments</comments>
		<pubDate>Fri, 15 Feb 2008 13:50:22 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=17</guid>
		<description><![CDATA[ Mark will be presenting a sneak peek at the Fuzzy
Toolset, a set of houdini plug-ins for grooming and
rendering fur.
Go on the Location section to get the direction of the place.
Welcome!
François
]]></description>
			<content:encoded><![CDATA[<p> Mark will be presenting a sneak peek at the Fuzzy<br />
Toolset, a set of houdini plug-ins for grooming and<br />
rendering fur.</p>
<p>Go on the <a href="http://www.trinix.ca/mhug//?page_id=7">Location</a> section to get the direction of the place.</p>
<p>Welcome!</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=17</wfw:commentRss>
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		<item>
		<title>Wednesday January 30 2008 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=16</link>
		<comments>http://www.trinix.ca/mhug/?p=16#comments</comments>
		<pubDate>Mon, 28 Jan 2008 16:42:03 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=16</guid>
		<description><![CDATA[In this presentation we&#8217;ll look at a way to create a setup to groom fur with only few &#8220;global&#8221; guides to avoid painting maps. It also avoids to comb every guide hair like in Shave And Haircut.
Go on the Location section to get the direction of the place.
Welcome!
François
]]></description>
			<content:encoded><![CDATA[<p>In this presentation we&#8217;ll look at a way to create a setup to groom fur with only few &#8220;global&#8221; guides to avoid painting maps. It also avoids to comb every guide hair like in Shave And Haircut.</p>
<p>Go on the <a href="http://www.trinix.ca/mhug/?page_id=7">Location</a> section to get the direction of the place.</p>
<p>Welcome!</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=16</wfw:commentRss>
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		<item>
		<title>Wednesday December 12 2007 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=15</link>
		<comments>http://www.trinix.ca/mhug/?p=15#comments</comments>
		<pubDate>Mon, 10 Dec 2007 15:34:56 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=15</guid>
		<description><![CDATA[In this presentation you&#8217;ll see how to create a simple footprint setup based on particles to memorize the position of previous steps. It also refines the geometry only where footprints happen to have the lowest number of polygons possible.
Go on the Location section to get the direction of the place.
Welcome!
François
]]></description>
			<content:encoded><![CDATA[<p>In this presentation you&#8217;ll see how to create a simple footprint setup based on particles to memorize the position of previous steps. It also refines the geometry only where footprints happen to have the lowest number of polygons possible.</p>
<p>Go on the <a href="http://www.trinix.ca/mhug/?page_id=7">Location</a> section to get the direction of the place.</p>
<p>Welcome!</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=15</wfw:commentRss>
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		<title>Wednesday November 14 2007 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=14</link>
		<comments>http://www.trinix.ca/mhug/?p=14#comments</comments>
		<pubDate>Fri, 09 Nov 2007 16:55:03 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=14</guid>
		<description><![CDATA[Download the Curve In A Labyrinth tutorial here.

In this meeting I will show you how to create an object that finds its way automatically in a labyrinth. The concept  can be used as a starting point for a crowd simulation system.  It uses the brand new feature in H9 called &#8220;ForEach Sop&#8221; for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.trinix.ca/mhug/tutorials/2007_11_14_curve_in_labyrinth.zip" title="Curve in a labyrinth">Download the <strong>Curve In A Labyrinth</strong> tutorial here.</a></p>
<p><a href="http://www.trinix.ca/mhug/tutorials/2007_11_14_curve_in_labyrinth.zip" title="Curve in a labyrinth"></a><br />
In this meeting I will show you how to create an object that finds its way automatically in a labyrinth. The concept  can be used as a starting point for a crowd simulation system.  It uses the brand new feature in H9 called &#8220;ForEach Sop&#8221; for doing recursive modeling.</p>
<p>Go on the <a href="http://www.trinix.ca/mhug/?page_id=7">Location</a> section to get the direction of the place.</p>
<p>Hope to see you there!</p>
<p>François</p>
<p>Click on the image below</p>
<p><a href="http://www.trinix.ca/mhug/videos/labyrinth.mov" target="_blank"><img src="http://img45.imageshack.us/img45/927/20697836iz8.jpg" alt="ImageShack" border="0" /></a></p>
]]></content:encoded>
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		<item>
		<title>Wednesday October 17 2007 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=11</link>
		<comments>http://www.trinix.ca/mhug/?p=11#comments</comments>
		<pubDate>Sun, 14 Oct 2007 22:10:23 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=11</guid>
		<description><![CDATA[Download the landscape tutorial here.
In this presentation you will see how to create a mountain landscape from an hybrid method with both proceduralism and painting. With that technique you get control on where you want more mountains and let the procedural mechanism create the detail of it.
This meeting will be in a place called Oxy-Jeunes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.trinix.ca/mhug/tutorials/2007_10_17_landscape.zip" title="Landscape tutorial">Download the <strong>landscape</strong> tutorial here.</a></p>
<p>In this presentation you will see how to create a mountain landscape from an hybrid method with both proceduralism and painting. With that technique you get control on where you want more mountains and let the procedural mechanism create the detail of it.</p>
<p><font color="red">This meeting will be in a place called Oxy-Jeunes at 2020 rue de la Visitation</font> close to metro Beaudy on green line. You can also get down at Sherbrooke station on orange line. Click <a href="http://ca.maps.yahoo.com/maps_result.php?q1=+H2L+3C7">here</a> to get the map.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=11</wfw:commentRss>
		</item>
		<item>
		<title>### CANCELED ### Wednesday October 10 2007 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=9</link>
		<comments>http://www.trinix.ca/mhug/?p=9#comments</comments>
		<pubDate>Fri, 05 Oct 2007 19:45:54 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=9</guid>
		<description><![CDATA[THIS PRESENTATION IS CANCELED AND THERE WILL BE NO MEETING THIS WEEK.
Users will receive an email to inform them about when the date is found 
In this meeting Maxim Olivier will show us how he managed to create hundreds of worms stacked on top of each others crawling and twisting.
For those who don&#8217;t know Maxim, [...]]]></description>
			<content:encoded><![CDATA[<p><font color="red">THIS PRESENTATION IS CANCELED AND THERE WILL BE NO MEETING THIS WEEK.</font></p>
<p><font color="red">Users will receive an email to inform them about when the date is found </font></p>
<p>In this meeting Maxim Olivier will show us how he managed to create hundreds of worms stacked on top of each others crawling and twisting.</p>
<p>For those who don&#8217;t know Maxim, he&#8217;s been the first guy to use Houdini in Montreal.  He had been working at Meteor Studios for several years as a TD / Programmer and Pipeline Developper.</p>
<p>Again we want new users to be there so bring anybody who heard about Houdini and wants to know more about it.</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=9</wfw:commentRss>
		</item>
		<item>
		<title>Wednesday September 26 2007 at 7pm (Special Event)</title>
		<link>http://www.trinix.ca/mhug/?p=10</link>
		<comments>http://www.trinix.ca/mhug/?p=10#comments</comments>
		<pubDate>Wed, 26 Sep 2007 17:29:26 +0000</pubDate>
		<dc:creator>francoisd</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.trinix.ca/mhug/?p=10</guid>
		<description><![CDATA[Download the Procedural Chunks file here.
Come to meet Calin Casian from SideFx software. He works in R&#38;D especially with character setup. Read this inverview for more information on him.
For upcoming events, I will try as much as possible to include a small presentation given by me or other Houdini users.
For this wednesday I will do [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.trinix.ca/mhug/tutorials/2007_09_26_procedural_chunks.zip" title="Procedural chunks file">Download the <strong>Procedural Chunks</strong> file here.</a></p>
<p>Come to meet Calin Casian from SideFx software. He works in R&amp;D especially with character setup. <a href="http://odforce.net/read/interview/4/1">Read this inverview for more information on him.</a><br />
For upcoming events, I will try as much as possible to include a small presentation given by me or other Houdini users.</p>
<p>For this wednesday I will do a demonstration on how to create a setup that generates geometry chunks proceduraly from a rigid body simulation impacts. The presentation will be in english.</p>
<p><font color="red">This meeting will be in a place called Oxy-Jeunes at 2020 rue de la Visitation</font> close to metro Beaudy on green line. You can also get down at Sherbrooke station on orange line. Click <a href="http://ca.maps.yahoo.com/maps_result.php?q1=+H2L+3C7">here</a> to get the map.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=10</wfw:commentRss>
		</item>
		<item>
		<title>Wednesday September 12 2007 at 7pm</title>
		<link>http://www.trinix.ca/mhug/?p=4</link>
		<comments>http://www.trinix.ca/mhug/?p=4#comments</comments>
		<pubDate>Tue, 04 Sep 2007 20:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://laurier.hebergement-canada.net/~trinixc/wordpress/?p=4</guid>
		<description><![CDATA[The first MHUG meeting is coming soon. It will take place at the Taverne Jarry on 552 Jarry E., corner of Lajeunesse just next to the Jarry subway station.
This meeting will be aimed at helping people to dive in the Houdini world. Anyone who doesn&#8217;t know Houdini but would like to learn it is welcome. [...]]]></description>
			<content:encoded><![CDATA[<p>The first MHUG meeting is coming soon. It will take place at the Taverne Jarry on 552 Jarry E., corner of Lajeunesse just next to the Jarry subway station.</p>
<p>This meeting will be aimed at helping people to dive in the Houdini world. Anyone who doesn&#8217;t know Houdini but would like to learn it is welcome. More experienced users too are needed to share their experiences.</p>
<p>Here are some proposed topics.</p>
<p>-Where to start to learn Houdini / How to learn it.<br />
-What makes Houdini so special.<br />
-New H9 features.</p>
<p>François</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trinix.ca/mhug/?feed=rss2&amp;p=4</wfw:commentRss>
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